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menus.cpp

/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */
#include <stdio.h>
#include <math.h>
#include <string.h>
#include <stdlib.h>

#include <base/system.h>
#include <base/math.hpp>
#include <base/vmath.hpp>

#include "menus.hpp"
#include "skins.hpp"

#include <engine/e_client_interface.h>

extern "C" {
      #include <engine/client/ec_font.h>
}

#include <game/version.hpp>
#include <game/generated/g_protocol.hpp>

#include <game/generated/gc_data.hpp>
#include <game/client/gameclient.hpp>
#include <mastersrv/mastersrv.h>

vec4 MENUS::gui_color;
vec4 MENUS::color_tabbar_inactive_outgame;
vec4 MENUS::color_tabbar_active_outgame;
vec4 MENUS::color_tabbar_inactive;
vec4 MENUS::color_tabbar_active;
vec4 MENUS::color_tabbar_inactive_ingame;
vec4 MENUS::color_tabbar_active_ingame;


float MENUS::button_height = 25.0f;
float MENUS::listheader_height = 17.0f;
float MENUS::fontmod_height = 0.8f;

INPUT_EVENT MENUS::inputevents[MAX_INPUTEVENTS];
int MENUS::num_inputevents;

inline float hue_to_rgb(float v1, float v2, float h)
{
   if(h < 0) h += 1;
   if(h > 1) h -= 1;
   if((6 * h) < 1) return v1 + ( v2 - v1 ) * 6 * h;
   if((2 * h) < 1) return v2;
   if((3 * h) < 2) return v1 + ( v2 - v1 ) * ((2.0f/3.0f) - h) * 6;
   return v1;
}

inline vec3 hsl_to_rgb(vec3 in)
{
      float v1, v2;
      vec3 out;

      if(in.s == 0)
      {
            out.r = in.l;
            out.g = in.l;
            out.b = in.l;
      }
      else
      {
            if(in.l < 0.5f) 
                  v2 = in.l * (1 + in.s);
            else           
                  v2 = (in.l+in.s) - (in.s*in.l);

            v1 = 2 * in.l - v2;

            out.r = hue_to_rgb(v1, v2, in.h + (1.0f/3.0f));
            out.g = hue_to_rgb(v1, v2, in.h);
            out.b = hue_to_rgb(v1, v2, in.h - (1.0f/3.0f));
      } 

      return out;
}


MENUS::MENUS()
{
      popup = POPUP_NONE;
      active_page = PAGE_INTERNET;
      game_page = PAGE_GAME;
      
      need_restart = false;
      need_sendinfo = false;
      menu_active = true;
      
      escape_pressed = false;
      enter_pressed = false;
      num_inputevents = 0;
      
      demos = 0;
      num_demos = 0;
      
      last_input = time_get();
}

vec4 MENUS::button_color_mul(const void *id)
{
      if(ui_active_item() == id)
            return vec4(1,1,1,0.5f);
      else if(ui_hot_item() == id)
            return vec4(1,1,1,1.5f);
      return vec4(1,1,1,1);
}

void MENUS::ui_draw_browse_icon(int what, const RECT *r)
{
      gfx_texture_set(data->images[IMAGE_BROWSEICONS].id);
      gfx_quads_begin();
      select_sprite(what);
      gfx_quads_drawTL(r->x,r->y,r->w,r->h);
      gfx_quads_end();
}


void MENUS::ui_draw_menu_button(const void *id, const char *text, int checked, const RECT *r, const void *extra)
{
      ui_draw_rect(r, vec4(1,1,1,0.5f)*button_color_mul(id), CORNER_ALL, 5.0f);
      ui_do_label(r, text, r->h*fontmod_height, 0);
}

void MENUS::ui_draw_keyselect_button(const void *id, const char *text, int checked, const RECT *r, const void *extra)
{
      ui_draw_rect(r, vec4(1,1,1,0.5f)*button_color_mul(id), CORNER_ALL, 5.0f);
      ui_do_label(r, text, r->h*fontmod_height, 0);
}

void MENUS::ui_draw_menu_tab_button(const void *id, const char *text, int checked, const RECT *r, const void *extra)
{
      int corners = CORNER_T;
      vec4 colormod(1,1,1,1);
      if(extra)
            corners = *(int *)extra;
      
      if(checked)
            ui_draw_rect(r, color_tabbar_active, corners, 10.0f);
      else
            ui_draw_rect(r, color_tabbar_inactive, corners, 10.0f);
      ui_do_label(r, text, r->h*fontmod_height, 0);
}


void MENUS::ui_draw_settings_tab_button(const void *id, const char *text, int checked, const RECT *r, const void *extra)
{
      if(checked)
            ui_draw_rect(r, color_tabbar_active, CORNER_R, 10.0f);
      else
            ui_draw_rect(r, color_tabbar_inactive, CORNER_R, 10.0f);
      ui_do_label(r, text, r->h*fontmod_height, 0);
}

void MENUS::ui_draw_grid_header(const void *id, const char *text, int checked, const RECT *r, const void *extra)
{
      if(checked)
            ui_draw_rect(r, vec4(1,1,1,0.5f), CORNER_T, 5.0f);
      RECT t;
      ui_vsplit_l(r, 5.0f, 0, &t);
      ui_do_label(&t, text, r->h*fontmod_height, -1);
}

void MENUS::ui_draw_list_row(const void *id, const char *text, int checked, const RECT *r, const void *extra)
{
      if(checked)
      {
            RECT sr = *r;
            ui_margin(&sr, 1.5f, &sr);
            ui_draw_rect(&sr, vec4(1,1,1,0.5f), CORNER_ALL, 4.0f);
      }
      ui_do_label(r, text, r->h*fontmod_height, -1);
}

void MENUS::ui_draw_checkbox_common(const void *id, const char *text, const char *boxtext, const RECT *r)
{
      RECT c = *r;
      RECT t = *r;
      c.w = c.h;
      t.x += c.w;
      t.w -= c.w;
      ui_vsplit_l(&t, 5.0f, 0, &t);
      
      ui_margin(&c, 2.0f, &c);
      ui_draw_rect(&c, vec4(1,1,1,0.25f)*button_color_mul(id), CORNER_ALL, 3.0f);
      c.y += 2;
      ui_do_label(&c, boxtext, r->h*fontmod_height*0.75f, 0);
      ui_do_label(&t, text, r->h*fontmod_height*0.8f, -1);
}

void MENUS::ui_draw_checkbox(const void *id, const char *text, int checked, const RECT *r, const void *extra)
{
      ui_draw_checkbox_common(id, text, checked?"X":"", r);
}


void MENUS::ui_draw_checkbox_number(const void *id, const char *text, int checked, const RECT *r, const void *extra)
{
      char buf[16];
      str_format(buf, sizeof(buf), "%d", checked);
      ui_draw_checkbox_common(id, text, buf, r);
}

int MENUS::ui_do_edit_box(void *id, const RECT *rect, char *str, int str_size, float font_size, bool hidden)
{
    int inside = ui_mouse_inside(rect);
      int r = 0;
      static int at_index = 0;

      if(ui_last_active_item() == id)
      {
            int len = strlen(str);
                  
            if (inside && ui_mouse_button(0))
            {
                  int mx_rel = (int)(ui_mouse_x() - rect->x);

                  for (int i = 1; i <= len; i++)
                  {
                        if (gfx_text_width(0, font_size, str, i) + 10 > mx_rel)
                        {
                              at_index = i - 1;
                              break;
                        }

                        if (i == len)
                              at_index = len;
                  }
            }

            for(int i = 0; i < num_inputevents; i++)
            {
                  len = strlen(str);
                  INPUT_EVENT e = inputevents[i];
                  char c = e.ch;
                  int k = e.key;

                  if (at_index > len)
                        at_index = len;
                  
                  if (!(c >= 0 && c < 32) && c != 127)
                  {
                        if (len < str_size - 1 && at_index < str_size - 1)
                        {
                              memmove(str + at_index + 1, str + at_index, len - at_index + 1);
                              str[at_index] = c;
                              at_index++;
                              r = 1;
                        }
                  }
                  
                  if(e.flags&INPFLAG_PRESS)
                  {
                        if (k == KEY_BACKSPACE && at_index > 0)
                        {
                              memmove(str + at_index - 1, str + at_index, len - at_index + 1);
                              at_index--;
                              r = 1;
                        }
                        else if (k == KEY_DELETE && at_index < len)
                        {
                              memmove(str + at_index, str + at_index + 1, len - at_index);
                              r = 1;
                        }
                        else if (k == KEY_RETURN)
                              ui_clear_last_active_item();
                        else if (k == KEY_LEFT && at_index > 0)
                              at_index--;
                        else if (k == KEY_RIGHT && at_index < len)
                              at_index++;
                        else if (k == KEY_HOME)
                              at_index = 0;
                        else if (k == KEY_END)
                              at_index = len;
                  }
            }
      }

      bool just_got_active = false;
      
      if(ui_active_item() == id)
      {
            if(!ui_mouse_button(0))
                  ui_set_active_item(0);
      }
      else if(ui_hot_item() == id)
      {
            if(ui_mouse_button(0))
            {
                  if (ui_last_active_item() != id)
                        just_got_active = true;
                  ui_set_active_item(id);
            }
      }
      
      if(inside)
            ui_set_hot_item(id);

      RECT textbox = *rect;
      ui_draw_rect(&textbox, vec4(1,1,1,0.5f), CORNER_ALL, 5.0f);
      ui_vmargin(&textbox, 5.0f, &textbox);
      
      const char *display_str = str;
      char stars[128];
      
      if(hidden)
      {
            unsigned s = strlen(str);
            if(s >= sizeof(stars))
                  s = sizeof(stars)-1;
            memset(stars, '*', s);
            stars[s] = 0;
            display_str = stars;
      }

      ui_do_label(&textbox, display_str, font_size, -1);
      
      if (ui_last_active_item() == id && !just_got_active)
      {
            float w = gfx_text_width(0, font_size, display_str, at_index);
            textbox.x += w*ui_scale();
            ui_do_label(&textbox, "_", font_size, -1);
      }

      return r;
}

float MENUS::ui_do_scrollbar_v(const void *id, const RECT *rect, float current)
{
      RECT handle;
      static float offset_y;
      ui_hsplit_t(rect, 33, &handle, 0);

      handle.y += (rect->h-handle.h)*current;

      /* logic */
    float ret = current;
    int inside = ui_mouse_inside(&handle);

      if(ui_active_item() == id)
      {
            if(!ui_mouse_button(0))
                  ui_set_active_item(0);
            
            float min = rect->y;
            float max = rect->h-handle.h;
            float cur = ui_mouse_y()-offset_y;
            ret = (cur-min)/max;
            if(ret < 0.0f) ret = 0.0f;
            if(ret > 1.0f) ret = 1.0f;
      }
      else if(ui_hot_item() == id)
      {
            if(ui_mouse_button(0))
            {
                  ui_set_active_item(id);
                  offset_y = ui_mouse_y()-handle.y;
            }
      }
      
      if(inside)
            ui_set_hot_item(id);

      // render
      RECT rail;
      ui_vmargin(rect, 5.0f, &rail);
      ui_draw_rect(&rail, vec4(1,1,1,0.25f), 0, 0.0f);

      RECT slider = handle;
      slider.w = rail.x-slider.x;
      ui_draw_rect(&slider, vec4(1,1,1,0.25f), CORNER_L, 2.5f);
      slider.x = rail.x+rail.w;
      ui_draw_rect(&slider, vec4(1,1,1,0.25f), CORNER_R, 2.5f);

      slider = handle;
      ui_margin(&slider, 5.0f, &slider);
      ui_draw_rect(&slider, vec4(1,1,1,0.25f)*button_color_mul(id), CORNER_ALL, 2.5f);
      
    return ret;
}



float MENUS::ui_do_scrollbar_h(const void *id, const RECT *rect, float current)
{
      RECT handle;
      static float offset_x;
      ui_vsplit_l(rect, 33, &handle, 0);

      handle.x += (rect->w-handle.w)*current;

      /* logic */
    float ret = current;
    int inside = ui_mouse_inside(&handle);

      if(ui_active_item() == id)
      {
            if(!ui_mouse_button(0))
                  ui_set_active_item(0);
            
            float min = rect->x;
            float max = rect->w-handle.w;
            float cur = ui_mouse_x()-offset_x;
            ret = (cur-min)/max;
            if(ret < 0.0f) ret = 0.0f;
            if(ret > 1.0f) ret = 1.0f;
      }
      else if(ui_hot_item() == id)
      {
            if(ui_mouse_button(0))
            {
                  ui_set_active_item(id);
                  offset_x = ui_mouse_x()-handle.x;
            }
      }
      
      if(inside)
            ui_set_hot_item(id);

      // render
      RECT rail;
      ui_hmargin(rect, 5.0f, &rail);
      ui_draw_rect(&rail, vec4(1,1,1,0.25f), 0, 0.0f);

      RECT slider = handle;
      slider.h = rail.y-slider.y;
      ui_draw_rect(&slider, vec4(1,1,1,0.25f), CORNER_T, 2.5f);
      slider.y = rail.y+rail.h;
      ui_draw_rect(&slider, vec4(1,1,1,0.25f), CORNER_B, 2.5f);

      slider = handle;
      ui_margin(&slider, 5.0f, &slider);
      ui_draw_rect(&slider, vec4(1,1,1,0.25f)*button_color_mul(id), CORNER_ALL, 2.5f);
      
    return ret;
}

int MENUS::ui_do_key_reader(void *id, const RECT *rect, int key)
{
      // process
      static void *grabbed_id = 0;
      static bool mouse_released = true;
      int inside = ui_mouse_inside(rect);
      int new_key = key;
      
      if(!ui_mouse_button(0) && grabbed_id == id)
            mouse_released = true;

      if(ui_active_item() == id)
      {
            if(binder.got_key)
            {
                  new_key = binder.key.key;
                  binder.got_key = false;
                  ui_set_active_item(0);
                  mouse_released = false;
                  grabbed_id = id;
            }
      }
      else if(ui_hot_item() == id)
      {
            if(ui_mouse_button(0) && mouse_released)
            {
                  binder.take_key = true;
                  binder.got_key = false;
                  ui_set_active_item(id);
            }
      }
      
      if(inside)
            ui_set_hot_item(id);

      // draw
      if (ui_active_item() == id)
            ui_draw_keyselect_button(id, "???", 0, rect, 0);
      else
      {
            if(key == 0)
                  ui_draw_keyselect_button(id, "", 0, rect, 0);
            else
                  ui_draw_keyselect_button(id, inp_key_name(key), 0, rect, 0);
      }
      return new_key;
}


int MENUS::render_menubar(RECT r)
{
      RECT box = r;
      RECT button;
      
      int active_page = config.ui_page;
      int new_page = -1;
      
      if(client_state() != CLIENTSTATE_OFFLINE)
            active_page = game_page;
      
      if(client_state() == CLIENTSTATE_OFFLINE)
      {
            /* offline menus */
            if(0) // this is not done yet
            {
                  ui_vsplit_l(&box, 90.0f, &button, &box);
                  static int news_button=0;
                  if (ui_do_button(&news_button, "News", active_page==PAGE_NEWS, &button, ui_draw_menu_tab_button, 0))
                        new_page = PAGE_NEWS;
                  ui_vsplit_l(&box, 30.0f, 0, &box); 
            }

            ui_vsplit_l(&box, 100.0f, &button, &box);
            static int internet_button=0;
            int corners = CORNER_TL;
            if (ui_do_button(&internet_button, "Internet", active_page==PAGE_INTERNET, &button, ui_draw_menu_tab_button, &corners))
            {
                  client_serverbrowse_refresh(BROWSETYPE_INTERNET);
                  new_page = PAGE_INTERNET;
            }

            //ui_vsplit_l(&box, 4.0f, 0, &box);
            ui_vsplit_l(&box, 80.0f, &button, &box);
            static int lan_button=0;
            corners = 0;
            if (ui_do_button(&lan_button, "LAN", active_page==PAGE_LAN, &button, ui_draw_menu_tab_button, &corners))
            {
                  client_serverbrowse_refresh(BROWSETYPE_LAN);
                  new_page = PAGE_LAN;
            }

            //ui_vsplit_l(&box, 4.0f, 0, &box);
            ui_vsplit_l(&box, 110.0f, &button, &box);
            static int favorites_button=0;
            corners = CORNER_TR;
            if (ui_do_button(&favorites_button, "Favorites", active_page==PAGE_FAVORITES, &button, ui_draw_menu_tab_button, &corners))
            {
                  client_serverbrowse_refresh(BROWSETYPE_FAVORITES);
                  new_page  = PAGE_FAVORITES;
            }
            
            ui_vsplit_l(&box, 4.0f*5, 0, &box);
            ui_vsplit_l(&box, 100.0f, &button, &box);
            static int demos_button=0;
            if (ui_do_button(&demos_button, "Demos", active_page==PAGE_DEMOS, &button, ui_draw_menu_tab_button, 0))
            {
                  demolist_populate();
                  new_page  = PAGE_DEMOS;
            }           
      }
      else
      {
            /* online menus */
            ui_vsplit_l(&box, 90.0f, &button, &box);
            static int game_button=0;
            if (ui_do_button(&game_button, "Game", active_page==PAGE_GAME, &button, ui_draw_menu_tab_button, 0))
                  new_page = PAGE_GAME;

            ui_vsplit_l(&box, 4.0f, 0, &box);
            ui_vsplit_l(&box, 140.0f, &button, &box);
            static int server_info_button=0;
            if (ui_do_button(&server_info_button, "Server Info", active_page==PAGE_SERVER_INFO, &button, ui_draw_menu_tab_button, 0))
                  new_page = PAGE_SERVER_INFO;

            ui_vsplit_l(&box, 4.0f, 0, &box);
            ui_vsplit_l(&box, 140.0f, &button, &box);
            static int callvote_button=0;
            if (ui_do_button(&callvote_button, "Call Vote", active_page==PAGE_CALLVOTE, &button, ui_draw_menu_tab_button, 0))
                  new_page = PAGE_CALLVOTE;
                  
            ui_vsplit_l(&box, 30.0f, 0, &box);
      }
            
      /*
      ui_vsplit_r(&box, 110.0f, &box, &button);
      static int system_button=0;
      if (ui_do_button(&system_button, "System", config.ui_page==PAGE_SYSTEM, &button, ui_draw_menu_tab_button, 0))
            config.ui_page = PAGE_SYSTEM;
            
      ui_vsplit_r(&box, 30.0f, &box, 0);
      */
      
      ui_vsplit_r(&box, 90.0f, &box, &button);
      static int quit_button=0;
      if (ui_do_button(&quit_button, "Quit", 0, &button, ui_draw_menu_tab_button, 0))
            popup = POPUP_QUIT;

      ui_vsplit_r(&box, 10.0f, &box, &button);
      ui_vsplit_r(&box, 120.0f, &box, &button);
      static int settings_button=0;
      if (ui_do_button(&settings_button, "Settings", active_page==PAGE_SETTINGS, &button, ui_draw_menu_tab_button, 0))
            new_page = PAGE_SETTINGS;
      
      if(new_page != -1)
      {
            if(client_state() == CLIENTSTATE_OFFLINE)
                  config.ui_page = new_page;
            else
                  game_page = new_page;
      }
            
      return 0;
}

void MENUS::render_loading(float percent)
{
      // need up date this here to get correct
      vec3 rgb = hsl_to_rgb(vec3(config.ui_color_hue/255.0f, config.ui_color_sat/255.0f, config.ui_color_lht/255.0f));
      gui_color = vec4(rgb.r, rgb.g, rgb.b, config.ui_color_alpha/255.0f);
      
    RECT screen = *ui_screen();
      gfx_mapscreen(screen.x, screen.y, screen.w, screen.h);
      
      render_background();

      float tw;

      float w = 700;
      float h = 200;
      float x = screen.w/2-w/2;
      float y = screen.h/2-h/2;

      gfx_blend_normal();

      gfx_texture_set(-1);
      gfx_quads_begin();
      gfx_setcolor(0,0,0,0.50f);
      draw_round_rect(x, y, w, h, 40.0f);
      gfx_quads_end();


      const char *caption = "Loading";

      tw = gfx_text_width(0, 48.0f, caption, -1);
      RECT r;
      r.x = x;
      r.y = y+20;
      r.w = w;
      r.h = h;
      ui_do_label(&r, caption, 48.0f, 0, -1);

      gfx_texture_set(-1);
      gfx_quads_begin();
      gfx_setcolor(1,1,1,0.75f);
      draw_round_rect(x+40, y+h-75, (w-80)*percent, 25, 5.0f);
      gfx_quads_end();

      gfx_swap();
}

void MENUS::render_news(RECT main_view)
{
      ui_draw_rect(&main_view, color_tabbar_active, CORNER_ALL, 10.0f);
}

void MENUS::init()
{
      if(config.cl_show_welcome)
            popup = POPUP_FIRST_LAUNCH;
      config.cl_show_welcome = 0;
}

int MENUS::render()
{
    RECT screen = *ui_screen();
      gfx_mapscreen(screen.x, screen.y, screen.w, screen.h);

      static bool first = true;
      if(first)
      {
            if(config.ui_page == PAGE_INTERNET)
                  client_serverbrowse_refresh(0);
            else if(config.ui_page == PAGE_LAN)
                  client_serverbrowse_refresh(1);
            first = false;
      }
      
      if(client_state() == CLIENTSTATE_ONLINE)
      {
            color_tabbar_inactive = color_tabbar_inactive_ingame;
            color_tabbar_active = color_tabbar_active_ingame;
      }
      else
      {
            render_background();
            color_tabbar_inactive = color_tabbar_inactive_outgame;
            color_tabbar_active = color_tabbar_active_outgame;
      }
      
      RECT tab_bar;
      RECT main_view;

      // some margin around the screen
      ui_margin(&screen, 10.0f, &screen);
      
      if(popup == POPUP_NONE)
      {
            // do tab bar
            ui_hsplit_t(&screen, 24.0f, &tab_bar, &main_view);
            ui_vmargin(&tab_bar, 20.0f, &tab_bar);
            render_menubar(tab_bar);
            
            // news is not implemented yet
            if(config.ui_page <= PAGE_NEWS || config.ui_page > PAGE_SETTINGS || (client_state() == CLIENTSTATE_OFFLINE && config.ui_page >= PAGE_GAME && config.ui_page <= PAGE_CALLVOTE))
            {
                  client_serverbrowse_refresh(BROWSETYPE_INTERNET);
                  config.ui_page = PAGE_INTERNET;
            }
            
            // render current page
            if(client_state() != CLIENTSTATE_OFFLINE)
            {
                  if(game_page == PAGE_GAME)
                        render_game(main_view);
                  else if(game_page == PAGE_SERVER_INFO)
                        render_serverinfo(main_view);
                  else if(game_page == PAGE_CALLVOTE)
                        render_servercontrol(main_view);
                  else if(game_page == PAGE_SETTINGS)
                        render_settings(main_view);
            }
            else if(config.ui_page == PAGE_NEWS)
                  render_news(main_view);
            else if(config.ui_page == PAGE_INTERNET)
                  render_serverbrowser(main_view);
            else if(config.ui_page == PAGE_LAN)
                  render_serverbrowser(main_view);
            else if(config.ui_page == PAGE_DEMOS)
                  render_demolist(main_view);
            else if(config.ui_page == PAGE_FAVORITES)
                  render_serverbrowser(main_view);
            else if(config.ui_page == PAGE_SETTINGS)
                  render_settings(main_view);
      }
      else
      {
            // make sure that other windows doesn't do anything funnay!
            //ui_set_hot_item(0);
            //ui_set_active_item(0);
            char buf[128];
            const char *title = "";
            const char *extra_text = "";
            const char *button_text = "";
            int extra_align = 0;
            
            if(popup == POPUP_CONNECTING)
            {
                  title = "Connecting to";
                  extra_text = config.ui_server_address;  // TODO: query the client about the address
                  button_text = "Abort";
                  if(client_mapdownload_totalsize() > 0)
                  {
                        title = "Downloading map";
                        str_format(buf, sizeof(buf), "%d/%d KiB", client_mapdownload_amount()/1024, client_mapdownload_totalsize()/1024);
                        extra_text = buf;
                  }
            }
            else if(popup == POPUP_DISCONNECTED)
            {
                  title = "Disconnected";
                  extra_text = client_error_string();
                  button_text = "Ok";
                  extra_align = -1;
            }
            else if(popup == POPUP_PURE)
            {
                  title = "Disconnected";
                  extra_text = "The server is running a non-standard tuning on a pure game mode.";
                  button_text = "Ok";
                  extra_align = -1;
            }
            else if(popup == POPUP_PASSWORD)
            {
                  title = "Password Error";
                  extra_text = client_error_string();
                  button_text = "Try Again";
            }
            else if(popup == POPUP_QUIT)
            {
                  title = "Quit";
                  extra_text = "Are you sure that you want to quit?";
            }
            else if(popup == POPUP_FIRST_LAUNCH)
            {
                  title = "Welcome to Teeworlds";
                  extra_text =
                  "As this is the first time you launch the game, please enter your nick name below. "
                  "It's recommended that you check the settings to adjust them to your liking "
                  "before joining a server.";
                  button_text = "Ok";
                  extra_align = -1;
            }
            
            RECT box, part;
            box = screen;
            ui_vmargin(&box, 150.0f, &box);
            ui_hmargin(&box, 150.0f, &box);
            
            // render the box
            ui_draw_rect(&box, vec4(0,0,0,0.5f), CORNER_ALL, 15.0f);
             
            ui_hsplit_t(&box, 20.f, &part, &box);
            ui_hsplit_t(&box, 24.f, &part, &box);
            ui_do_label(&part, title, 24.f, 0);
            ui_hsplit_t(&box, 20.f, &part, &box);
            ui_hsplit_t(&box, 24.f, &part, &box);
            ui_vmargin(&part, 20.f, &part);
            
            if(extra_align == -1)
                  ui_do_label(&part, extra_text, 20.f, -1, (int)part.w);
            else
                  ui_do_label(&part, extra_text, 20.f, 0, -1);

            if(popup == POPUP_QUIT)
            {
                  RECT yes, no;
                  ui_hsplit_b(&box, 20.f, &box, &part);
                  ui_hsplit_b(&box, 24.f, &box, &part);
                  ui_vmargin(&part, 80.0f, &part);
                  
                  ui_vsplit_mid(&part, &no, &yes);
                  
                  ui_vmargin(&yes, 20.0f, &yes);
                  ui_vmargin(&no, 20.0f, &no);

                  static int button_abort = 0;
                  if(ui_do_button(&button_abort, "No", 0, &no, ui_draw_menu_button, 0) || escape_pressed)
                        popup = POPUP_NONE;

                  static int button_tryagain = 0;
                  if(ui_do_button(&button_tryagain, "Yes", 0, &yes, ui_draw_menu_button, 0) || enter_pressed)
                        client_quit();
            }
            else if(popup == POPUP_PASSWORD)
            {
                  RECT label, textbox, tryagain, abort;
                  
                  ui_hsplit_b(&box, 20.f, &box, &part);
                  ui_hsplit_b(&box, 24.f, &box, &part);
                  ui_vmargin(&part, 80.0f, &part);
                  
                  ui_vsplit_mid(&part, &abort, &tryagain);
                  
                  ui_vmargin(&tryagain, 20.0f, &tryagain);
                  ui_vmargin(&abort, 20.0f, &abort);
                  
                  static int button_abort = 0;
                  if(ui_do_button(&button_abort, "Abort", 0, &abort, ui_draw_menu_button, 0) || escape_pressed)
                        popup = POPUP_NONE;

                  static int button_tryagain = 0;
                  if(ui_do_button(&button_tryagain, "Try again", 0, &tryagain, ui_draw_menu_button, 0) || enter_pressed)
                  {
                        client_connect(config.ui_server_address);
                  }
                  
                  ui_hsplit_b(&box, 60.f, &box, &part);
                  ui_hsplit_b(&box, 24.f, &box, &part);
                  
                  ui_vsplit_l(&part, 60.0f, 0, &label);
                  ui_vsplit_l(&label, 100.0f, 0, &textbox);
                  ui_vsplit_l(&textbox, 20.0f, 0, &textbox);
                  ui_vsplit_r(&textbox, 60.0f, &textbox, 0);
                  ui_do_label(&label, "Password:", 20, -1);
                  ui_do_edit_box(&config.password, &textbox, config.password, sizeof(config.password), 14.0f, true);
            }
            else if(popup == POPUP_FIRST_LAUNCH)
            {
                  RECT label, textbox;
                  
                  ui_hsplit_b(&box, 20.f, &box, &part);
                  ui_hsplit_b(&box, 24.f, &box, &part);
                  ui_vmargin(&part, 80.0f, &part);
                  
                  static int enter_button = 0;
                  if(ui_do_button(&enter_button, "Enter", 0, &part, ui_draw_menu_button, 0) || enter_pressed)
                        popup = POPUP_NONE;
                  
                  ui_hsplit_b(&box, 40.f, &box, &part);
                  ui_hsplit_b(&box, 24.f, &box, &part);
                  
                  ui_vsplit_l(&part, 60.0f, 0, &label);
                  ui_vsplit_l(&label, 100.0f, 0, &textbox);
                  ui_vsplit_l(&textbox, 20.0f, 0, &textbox);
                  ui_vsplit_r(&textbox, 60.0f, &textbox, 0);
                  ui_do_label(&label, "Nickname:", 20, -1);
                  ui_do_edit_box(&config.player_name, &textbox, config.player_name, sizeof(config.player_name), 14.0f);
            }
            else
            {
                  ui_hsplit_b(&box, 20.f, &box, &part);
                  ui_hsplit_b(&box, 24.f, &box, &part);
                  ui_vmargin(&part, 120.0f, &part);

                  static int button = 0;
                  if(ui_do_button(&button, button_text, 0, &part, ui_draw_menu_button, 0) || escape_pressed || enter_pressed)
                  {
                        if(popup == POPUP_CONNECTING)
                              client_disconnect();
                        popup = POPUP_NONE;
                  }
            }
      }
      
      return 0;
}


void MENUS::set_active(bool active)
{
      menu_active = active;
      if(!menu_active && need_sendinfo)
      {
            gameclient.send_info(false);
            need_sendinfo = false;
      }
}

void MENUS::on_reset()
{
}

bool MENUS::on_mousemove(float x, float y)
{
      last_input = time_get();
      
      if(!menu_active)
            return false;
            
      mouse_pos.x += x;
      mouse_pos.y += y;
      if(mouse_pos.x < 0) mouse_pos.x = 0;
      if(mouse_pos.y < 0) mouse_pos.y = 0;
      if(mouse_pos.x > gfx_screenwidth()) mouse_pos.x = gfx_screenwidth();
      if(mouse_pos.y > gfx_screenheight()) mouse_pos.y = gfx_screenheight();
      
      return true;
}

bool MENUS::on_input(INPUT_EVENT e)
{
      last_input = time_get();
      
      // special handle esc and enter for popup purposes
      if(e.flags&INPFLAG_PRESS)
      {
            if(e.key == KEY_ESCAPE)
            {
                  escape_pressed = true;
                  set_active(!is_active());
                  return true;
            }
      }
            
      if(is_active())
      {
            // special for popups
            if(e.flags&INPFLAG_PRESS && e.key == KEY_RETURN)
                  enter_pressed = true;
            
            if(num_inputevents < MAX_INPUTEVENTS)
                  inputevents[num_inputevents++] = e;
            return true;
      }
      return false;
}

void MENUS::on_statechange(int new_state, int old_state)
{
      if(new_state == CLIENTSTATE_OFFLINE)
      {
            popup = POPUP_NONE;
            if(client_error_string() && client_error_string()[0] != 0)
            {
                  if(strstr(client_error_string(), "password"))
                  {
                        popup = POPUP_PASSWORD;
                        ui_set_hot_item(&config.password);
                        ui_set_active_item(&config.password);
                  }
                  else
                        popup = POPUP_DISCONNECTED;
            }     }
      else if(new_state == CLIENTSTATE_LOADING)
      {
            popup = POPUP_CONNECTING;
            client_serverinfo_request();
      }
      else if(new_state == CLIENTSTATE_CONNECTING)
            popup = POPUP_CONNECTING;
      else if (new_state == CLIENTSTATE_ONLINE || new_state == CLIENTSTATE_DEMOPLAYBACK)
      {
            popup = POPUP_NONE;
            set_active(false);
      }
}

void MENUS::on_render()
{
      if(client_state() != CLIENTSTATE_ONLINE && client_state() != CLIENTSTATE_DEMOPLAYBACK)
            set_active(true);

      if(client_state() == CLIENTSTATE_DEMOPLAYBACK)
      {
            RECT screen = *ui_screen();
            gfx_mapscreen(screen.x, screen.y, screen.w, screen.h);
            render_demoplayer(screen);
      }
      
      if(client_state() == CLIENTSTATE_ONLINE && gameclient.servermode == gameclient.SERVERMODE_PUREMOD)
      {
            client_disconnect();
            set_active(true);
            popup = POPUP_PURE;
      }
      
      if(!is_active())
      {
            escape_pressed = false;
            enter_pressed = false;
            num_inputevents = 0;
            return;
      }
      
      // update colors
      vec3 rgb = hsl_to_rgb(vec3(config.ui_color_hue/255.0f, config.ui_color_sat/255.0f, config.ui_color_lht/255.0f));
      gui_color = vec4(rgb.r, rgb.g, rgb.b, config.ui_color_alpha/255.0f);

      color_tabbar_inactive_outgame = vec4(0,0,0,0.25f);
      color_tabbar_active_outgame = vec4(0,0,0,0.5f);

      float color_ingame_scale_i = 0.5f;
      float color_ingame_scale_a = 0.2f;
      color_tabbar_inactive_ingame = vec4(
            gui_color.r*color_ingame_scale_i,
            gui_color.g*color_ingame_scale_i,
            gui_color.b*color_ingame_scale_i,
            gui_color.a*0.8f);
      
      color_tabbar_active_ingame = vec4(
            gui_color.r*color_ingame_scale_a,
            gui_color.g*color_ingame_scale_a,
            gui_color.b*color_ingame_scale_a,
            gui_color.a);
    
      // update the ui
      RECT *screen = ui_screen();
      float mx = (mouse_pos.x/(float)gfx_screenwidth())*screen->w;
      float my = (mouse_pos.y/(float)gfx_screenheight())*screen->h;
            
      int buttons = 0;
      if(inp_key_pressed(KEY_MOUSE_1)) buttons |= 1;
      if(inp_key_pressed(KEY_MOUSE_2)) buttons |= 2;
      if(inp_key_pressed(KEY_MOUSE_3)) buttons |= 4;
            
      ui_update(mx,my,mx*3.0f,my*3.0f,buttons);
    
      // render
      if(client_state() != CLIENTSTATE_DEMOPLAYBACK)
            render();

      // render cursor
      gfx_texture_set(data->images[IMAGE_CURSOR].id);
      gfx_quads_begin();
      gfx_setcolor(1,1,1,1);
      gfx_quads_drawTL(mx,my,24,24);
      gfx_quads_end();

      // render debug information
      if(config.debug)
      {
            RECT screen = *ui_screen();
            gfx_mapscreen(screen.x, screen.y, screen.w, screen.h);

            char buf[512];
            str_format(buf, sizeof(buf), "%p %p %p", ui_hot_item(), ui_active_item(), ui_last_active_item());
            TEXT_CURSOR cursor;
            gfx_text_set_cursor(&cursor, 10, 10, 10, TEXTFLAG_RENDER);
            gfx_text_ex(&cursor, buf, -1);
      }

      escape_pressed = false;
      enter_pressed = false;
      num_inputevents = 0;
}

static int texture_blob = -1;

void MENUS::render_background()
{
      //gfx_clear(1,1,1);
      //render_sunrays(0,0);
      if(texture_blob == -1)
            texture_blob = gfx_load_texture("blob.png", IMG_AUTO, 0);


      float sw = 300*gfx_screenaspect();
      float sh = 300;
      gfx_mapscreen(0, 0, sw, sh);

      RECT s = *ui_screen();

      // render background color
      gfx_texture_set(-1);
      gfx_quads_begin();
            //vec4 bottom(gui_color.r*0.3f, gui_color.g*0.3f, gui_color.b*0.3f, 1.0f);
            //vec4 bottom(0, 0, 0, 1.0f);
            vec4 bottom(gui_color.r, gui_color.g, gui_color.b, 1.0f);
            vec4 top(gui_color.r, gui_color.g, gui_color.b, 1.0f);
            gfx_setcolorvertex(0, top.r, top.g, top.b, top.a);
            gfx_setcolorvertex(1, top.r, top.g, top.b, top.a);
            gfx_setcolorvertex(2, bottom.r, bottom.g, bottom.b, bottom.a);
            gfx_setcolorvertex(3, bottom.r, bottom.g, bottom.b, bottom.a);
            gfx_quads_drawTL(0, 0, sw, sh);
      gfx_quads_end();
      
      // render the tiles
      gfx_texture_set(-1);
      gfx_quads_begin();
            float size = 15.0f;
            float offset_time = fmod(client_localtime()*0.15f, 2.0f);
            for(int y = -2; y < (int)(sw/size); y++)
                  for(int x = -2; x < (int)(sh/size); x++)
                  {
                        gfx_setcolor(0,0,0,0.045f);
                        gfx_quads_drawTL((x-offset_time)*size*2+(y&1)*size, (y+offset_time)*size, size, size);
                  }
      gfx_quads_end();

      // render border fade
      gfx_texture_set(texture_blob);
      gfx_quads_begin();
            gfx_setcolor(0,0,0,0.5f);
            gfx_quads_drawTL(-100, -100, sw+200, sh+200);
      gfx_quads_end();

      // restore screen 
    {RECT screen = *ui_screen();
      gfx_mapscreen(screen.x, screen.y, screen.w, screen.h);}     
}

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